Summary[]
Spell Type[]
Q - N/A
W - Physical Damage
E - Physical Damage
R - Physical Damage
T - Physical Damage
V - Physical Damage (critical hits), Physical Damage (?) (Flame Saber), Magical Damage (bash)
Pro[]
R 's stronger hit is easy to activate
Con[]
There is a second of delay before Squall can use T after he falls below 40% hp T is the hardest spell to activate
Tips[]
Spam click Esc when using R to get the stronger hit every time