Abarai Renji
Attack Cooldown
Initial CD 1.3
Initial APS 0.77
Transformed CD 1.3
Max APS 3.85
More Data
Base Hp 210
Base Armor 2
Base Damage 60
# of Dice 2
# of Sides 6
Agility + Level 35+3.5
Strength + Level 35+3.5
Intel + Level 20+2
Movement Speed 300
Transformed MS Bonus 0


Spell TypeEdit

Q - Physical Damage

W - Magical Damage (fixed number), Physical Damage (multiplier)

E - Physical Damage

R - Physical Damage

T - Physical Damage


Great early game

T is one of the strongest spells


Spells bug up often and he might be paused after using T or missing his sword until he dies

Though rare, he can permanently lose the ability to attack


Combo E+W with W hitting the target slightly before or after E hits



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